WTP opens on
Ethical Calculus (B2/E2: Democratic, Children's Creche) + Planetary Networks (D3: Planned), with Nonlinear Mathematics (C2: Hab Complex). Tier 2–3, against vanilla's 4–5. The condenser tech (E5) opens nothing now.
What binds
The Golden Age: drone and talent control. A boom needs a Golden Age and +6 GROWTH, for every faction.
Economy & growth
Two gates: a Golden Age and +6 GROWTH
Democratic +2, Creche +2, Planned +1 and Hab Complex +1 make +6 at tier 3. The last point is worth the most: +5 to +6 adds 50 points of growth rate. Psych now works across the whole slider, so a Golden Age can be bought with energy. Specialists come only from talents and normals, never drones.
Terraforming
Condensers stopped feeding booms
The Condenser lost its +50% nutrient multiplier: it only adds rainfall now, and takes 16 turns. Rainy farms plus rocky mines stay the default. A Tree Farm (B4) makes forest 2-2-1, competitive with a rainy farm and better on arid ground, and its +25% psych helps the Golden Age. The Echelon Mirror (E5) doubled to +2 energy.
→ former-turn ledger
Social engineering
Democratic plus Planned is the boom stack
Democratic (+2 GROWTH, −3 SUPPORT, −1 PLANET) plus Planned (+1 GROWTH, −1 ECONOMY, −2 EFFIC). Planned shares the Economics slot with Green and Free Market, so booming gives up Free Market's +2 ECONOMY breakpoint. Police State + Planned controls drones better but forfeits Democratic's +2 GROWTH.
→ social engineering table
Research
The boom kit is all tier 2–3
Tech cost follows the target's tier, so the whole kit is cheap, but it spans all four directions: C, D, and a B/E tie. Planetary Networks brings Librarians (8 labs); Optical Computers (D3) the Network Node (+50% labs). Tech trading needs far weaker relations than vanilla, so techs spread fast.
War & diplomacy
Hold the border, grow behind it
With attackers paying 2–3×, hold a border with part of your production and put the rest into growth. The AI won't assault without 2.5× superiority. Sensors (4 turns, ±25%) are the cheapest combat multiplier. The boom stack offends Yang, who forbids Democratic, and Morgan, who forbids Planned, but SE friction now bites 4× less often.
Secret projects
The Human Genome Project becomes critical
+1 talent in every base (D2), critical now that Golden Ages gate booming. The Virtual World (D3) lets Network Nodes help with drones. The Ascetic Virtues is B7: by then the Habitation Dome (B5) has already lifted the cap. The Cloning Vats gives +2 GROWTH, not a permanent boom.
Planet
Democratic's −1 PLANET has a price
Negative PLANET cuts fungus yield, and at 0 or below you lose the capture clause. Eco-damage multiplies by 3 − PLANET, so Democratic takes a 0-PLANET faction from ×3 to ×4. Tree Farm and Hybrid Forest each halve terraforming damage. Planet's own clock runs on turns, not techs.